![]() Dozens of historical luminaries from the era have all been accidentally sent to Mars and it’s the player’s job to find them all and get them back home. Martian Dreams takes place a fictionalized the late nineteenth century setting in which space flight is a reality. The most important part of this game is the story and the world it’s built around. Sure there’s combat and leveling up, but it doesn’t really feel like it matters much. Much like that game, it is much less of an RPG and more of an adventure game in which you are wandering through the world, talking to NPCs, and combining objects to solve puzzles. You’re not really building up and customizing your character here. Martian Dreams is built on the same game engine as Ultima VI. If you can, run past and pull that switch! Overall, I liked it and it seemed to hold up rather well (using gzDoom to run the game). The monsters will respawn so there is no incentive to kill ’em all. ![]() You only have a total of four weapons and it seems like you are fighting the same monsters over and over. The major ding against the game is the lack of variety. Eventually, I got in the groove (still needed a walkthrough here and there). This can be a pain in the early stages of the game when I was expecting run-and-gun Doom-style gameplay. In some cases this involves revisiting levels over and over. You can then move between the various sub levels in search of keys, switches, etc. Each section of the game is organized around a hub world. You need to give this one some time before it starts to click. ![]() It takes quite some time before you get a ranged weapon and that’s probably why I never felt the incentive to continue much farther than the initial levels. DOSBOX CRUSADER NO REMORSE WINDOWSI only seemed to remember that first level with its stained glass windows and melee combat. DOSBOX CRUSADER NO REMORSE FULLHexen was another mid-nineties FPS that, I swear, I played the demo of several times but never played the full game. This engine needs a video game “remastered” version. There is a great, original game here but it’s just to hard to get passed the technical flaws. My problems with this game are mostly with the bugs and the clunky mechanics. Combat and character development are barely part of the game. These are visible during the many dialogue sequences that the game offers using its highlighted-word method of talking.īy this point in their history, the Ultima games were much more like large, open-world adventure games. The best part of the game are the various character headshots. This becomes a source of endless frustration very quickly. Everything was the same two or three greens and I could never tell if I could walk through a tree or not. ![]() Unfortunately, the jungle setting does not lend itself to much topographical variety. This, along with Martian Dreams, was the last group of Ultimas that still felt like the Apple ][ games. Savage Empire uses the fantastic Ultima VI game engine. Once again using the Ultima VI engine with tilt-o-vision Something was there and I could attack the empty space, but I was not allowed to trigger the necessary dialogue to complete my quest. I reached a moment when I needed to find a Neanderthal chieftain only to discover that his sprite wouldn’t render on the map. I was actually enjoying this game but, after twelve or so hours of play, I discovered that the GOG version is buggy to the point of being unbeatable. ![]()
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